![]() ![]() Unlock the Potential of AI and Immersive Web Applications with WebGPU.NVIDIA - Unlocking GPU Intrinsics in HLSL.Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation.A Guide to ARM64 / AArch64 Assembly on Linux with Shellcodes and Cryptography.Climate at a Glance - Global Time Series.GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians.OpenGL Extensions Viewer 6.4.9 released.NVIDIA GeForce driver 546.33 Game Ready.NVIDIA Vulkan 1.3.273 developer driver 538.09.GeForce Experience doesn't record the Windows Desktop. ![]() Windows Subsystem for Android 2311.40000.5.0 updates Vulkan support. ![]() The demo runs fine without artifacts on an Intel HD Graphics 530! Radeon R9 290X ( Crimson 15.12)Ī time lapse of the creation process of this demo with Shadertoy is available here: Testbed: Core i5 6600K, ASUS Z170 Pro Gaming, 8GB DDR4 Corsair Vengeance, Win10 64-bit, all hardware with stock clock speeds. A value of 4 improves the visual quality but destroys the framerate □ (try for yourself). The anti-aliasing can be set directly in the pixel shader and is equal to 1 by default (line 30 in the snail_gl2.xml file). The default settings are 800×480 pixels in windowed mode. I quickly benchmarked few GPUs with this demo. ![]() To test the demo, just run GeeXLab (you can download the latest version from THIS PAGE) and load (or drag and drop) the demo (snail_gl2.xml) into GeeXLab ( GeeXLab 0.9.2.0 is recommended). The demo is also available in the X-MAS 15 pack HERE. The demo is available in the code samples pack in the host_api/GLSL_ShaderToy/ folder (snail_gl2.xml). This demo has been ported to GeeXLab by our news hunter Stefan: The wizard behind Shadertoy has struk once again with this beautiful demo showing an animated snail. ![]()
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